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The Witcher Online: The Neverwitcher Nights Project
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F.A.Q

What is required in order to play on your server?

➤ A retail version of Neverwinter Nights 2 with all of its Add-ons is required to visit our project. It can be acquired from GoG.

Where can I get help if my game is not working right?

Most problems with the game are caused by incorrect patching. We advise you to look for a solution at https://neverwintervault.org/. If the help turns out to be insufficient, you can always look for help on our Discord channel.

Didn't you plan to make Ravenloft originally?

➤ Initially yes, but our reinterpretation of Ravenloft became more and more similar to the world of The Witcher. For this reason, we finally decided to go in this direction. We want to create a mature dark fantasy world, without a clear, fairy-tale division into good and evil, in which the stories do not revolve around evil, undead liches and their armies.

Do my character concepts, which where planned for D&D even fit into The Witcher?

➤ The world created by Sapkowski represents much more than Geralt of Rivia and his friends. Most concepts, apart from extreme cases such as Pale Masters or half-angels with wings, will fit perfectly into the world of The Witcher.

I heard levels are a thing of the past?

➤ Indeed, in the world of Neverwitcher levels do not exist. You pick your profession (and, under special circumstances, a second profession) and buy skills whenever you rest. No artifical level dictates how strong you are or can be.

What are the server rules?

➤ When you log in to the server for the first time you will be able to read them fully. To play you must accept them.

What regulations are in place regarding character creation?

➤ Players can make up to 3 characters. Characters no longer fun to play can be "retired", part of their skill points can then be transferred to a new character. All characters must be of legal age according to their respective race.

How is PVP handled?

➤ The term PvP is used for players in conflict with each other, but we do not use it in our project. We prefer the phrase CvC (character vs character). If both sides agree to role-play the conflict, then the game engine can be ignored. The conflict can also be played mechanically if the players participating in the conflict prefer this way of playing.

How do you handle character deaths during RP?

➤ Characters who survive the fight have greater opportunities to continue playing than characters who die. For this reason, we encourage players to leave their enemies alive instead of killing them on the spot. However, if it happens that there is no way to escape, then the game masters will have no choice but to consider the character dead.

How can I reach a game master outside of the game in case of emergency?

➤ Discord is the fastest way to contact our team.

What new content is there?

➤ Our project features new models (heads, armor), a changed combat system (spells, talents, etc.), a completely new user interface, AI generated voices and dialogues and much more.

How quickly does time progress in the game world?

➤ One hour of the game time lasts approximately 22 minutes.

In what year is the server set?

➤ Neverwitcher begins in the year 1200. You may look upon our timeline (Witcher RPG Wiki, english only) to see current events.

Is there game master support?

➤ Yes, players will be able to enjoy direct and indiret game master support. Keep in mind, however, that our Game Masters are grown-ups with their own lives - often with children and other important obligations. You should not expect constant support, but you can expect support often enough.

How does the rest system work?

➤ Resting can not be done at any given moment, the character must be tired enough to do so. Resting takes a certain amount of time during which they are vulnerable. New skills can be acquired when the rest action is triggered, the process completed upon a successful waking up. Unless special conditions are active resting requires a warm place or a fire nearby. Resting in armor is generally a very bad idea.

How is character death handled outside of RP?

➤ When a character dies outside of proper roleplaying context (dying to a monster for example) they will have to pay the piper. While not too greedy a fellow coming back to life will leave a permanent wound upon the character, minor ones at first and more grave ones with each subsequent death. While these can be treated it is rather costly, and if one does too many times without treating them they will likely end up severly crippled and, likely, downright unplayable.

Can characters use mounts and/or swim?

➤ Yes, both.

I heard The Witcher is dark fantasy. Does that mean everything is hopeless and joyless?

The Witcher is fantasy for grown ups, reflecting many aspects of the real world. Just like the real world it isn't just grim and depressing, it can be wondrous, magical and captivating just as much. Unlike lesser fantasy our world is not just one extreme.

Which languages does TWO support?

➤ We are currently supporting english and german. As soon as enough players are present we may also fully support polish and/or french.

I wish to write my character's backstory down. Is there a place for that?

➤ You can write your character down in the Witcher RPG Wiki.

I wish to learn more about The Witcher world. Where shall I turn?

➤ You will learn most from the collections of short stories and The Witcher Saga by Andrzej Sapkowski, or, if you don't have time, you can check out The Witcher Wiki.