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Doctor
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Doctors are people that have sworn their life to the preservation of the living rather than ending them. They excel at keeping others alive, creating healing materials for their costumers as well as getting rid of pesky negative traits and wounds. More... (Witcher RPG Wiki, english only)
Defining Trait: Healing Hands
Anyone can apply some ointment and wrap a bandage around a cut, but a Doctor has true medical training which allows them to perform complex surgeries. A Doctor with Healing Hands is the only person who can heal a critical wound. To heal critical wounds a doctor must make a number of successful Healing checks based on the severity of the critical wound. The DC of the roll is based on the severity of the critical wound as well. Healing Hands can also be used for any First Aid task.- Base HP: 6 + d10.
- Base Stamina: 20.
- Base Recovery: 6.
- Vigor: 0.
- Magical Perks: None.
- Weapons & Armor: All simple weapons, no armor, shields.
- Skills: Resist Coercion, Presence, Social Etiquette, Courage, Human Perception, Wilderness Survival, Business, Deduction, Small Blades, Alchemy.
- Starting Gear (You get any 5): Clotting Powder (10), Sterilizing fluid (10), Numbing herbs (10), Surgeon's kit, Writing kit, Hourglass, Candles (10), Blanket, Large Tent, Iron Dagger, Bound Journal (Guaranteed).
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