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Druid

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Druids are users of the magical chaos who draw their power from their unshaking belief in nature and the natural order. In a sense Druids are Priests, but instead of devoting their life to a deity they devote themselves to nature and all of its wonders. More... (Witcher Fanon Wiki, english only)

Defining Trait: Rite of Oak and Mistletoe

A Druid learns very quickly how to harvest magical potent plants and turn them into a powerful focus for their magic which connects them to the land around them. A druid can take a day and make a Rite of the Oak and Mistletoe check against the DC of the natural area around. If successful, the Druid creates a staff which works only for the Druid. The staff functions like a regular Quarterstaff, but its Focus value rises as they improve their Rite of Oak & Mistletoe. Additionaly, while the Druid is carrying their staff, they gain benefits based on their rolled Rite of Oak & Mistletoe value.

- Base HP: 20 + d10.
- Base Stamina: 30.
- Base Recovery: 2.
- Vigor: 2.
- Magical Perks: 2 Invocations, 2 Rituals, 2 Hexes.
- Weapons & Armor: All simple weapons, light armor.
- Skills: Awareness, Endurance, First Aid, Hex Weaving, Monsterlore, Persuasion, Ritual Crafting, Spell Casting, Teaching, Wilderness Survival.
- Starting Gear (You get any 5): Components worth 100 crowns, Bedroll, Belt puch, Candles (x5), Cold Weather clothing, Druid's sickle, Numbing Herbs (x3), Pipe and Tabacco, Smelling Salts (2x), Staff, Bound Journal (Guaranteed).
This feature will be reworked. A finalized version will be shown after initial testing.