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The Witcher Online: The Neverwitcher Nights Project
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Noble

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Nobles can be found in most parts of the world, from humans to elves and even dwarves. They usually consider themselves better than average people, enjoying secure childhoods in castles or manors, emergung as adults that believe the world is theirs to take. Not all nobles are arrogant imbeciles, however, some are truly capable. More... (Witcher Fanon Wiki, english only)

Defining Trait: Noblesse et Royautes

Nobles carry both benefit and burden based on their lineage. Unless their identity is concealed them announcing themselves will lead to local nobility realizing their presence within a mere day. This leads to reputation gain and loss being increased/decreased based on their 'Noblesse et Royautes' rank. Local nobles may summon them, demand favors or attendence to events. Refusal may have terrible consequences.

Limitation: Diluting the Blue Blood
If there are too many Nobles in the same region (as in, in-around Rivia, in-around Aldersberg, so on) for too long, their glorious accomplishments will become the norm. Every noble will gain less reputation, less money, less skill points. If the number is too great too long, none of them will get anything anymore.

- Base HP: 10 + d10.
- Base Stamina: 20.
- Base Recovery: 5.
- Vigor: 0.
- Magical Perks: None.
- Weapons & Armor: All simple- and martial weapons, light- and medium armor, shields..
- Skills: Any 3 combat skills, Social Etiquette, Riding, Presence, Grooming and Style, Perception, Leadership, Seduction.
- Starting Gear (You get any 5): A horse, gold ring, gold necklace, Crossbow & bolts (20), Iron Rapier, Shortbow & Arrows (20), Satchel, Bound Journal (Guaranteed).
This feature will be reworked. A finalized version will be shown after initial testing.