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Peasant

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Peasants are the backbone of human society. Some of the Elder Races do pick up this profession as well, though they mostly live in human communities and not in the Elder Lands. While peasants seem unimportant, or even superflous, they excel in certain crafting features and can be unexpectedly dangerous thanks to their defining trait. More... (Witcher RPG Wiki, english only)

Defining Trait: Intolerance

Peasants are a fearful lot and often for good reason. There’s a lot out in the world that could easily kill them. Fear can be fuel for strength, however. When first encountering a sapient being with a Social Standing of Feared or Hated, they can make an Intolerance roll. If the peasant succeeds, their fear turns to rage and grants them a bonus to Resist Coercion & Courage equal to their Intolerance value vs. that being for the remainder of the encounter. When multiple peasants group together (into a mob), their intolerance values spread to one another in a cumulative manner.

- Base HP: 10 + d10.
- Base Stamina: 30.
- Base Recovery: 5.
- Vigor: 0.
- Magical Perks: None.
- Weapons & Armor: All simple weapons, no armor, shields.
- Skills: Athletics, Brawling, Courage, Crafting, Endurance, First Aid, Gambling, Physique, Small Blades, Wilderness Survival.
- Starting Gear (You get any 5): A Mug of Beer, another Mug of Beer, Cold Weather Clothing, A Cooking Pan, Flint & Steel, Card Deck, Holy Symbol(of your primary deity), Pipe & Tabacco, Small Bag, Bound Journal (Guaranteed).
This feature will be reworked. A finalized version will be shown after initial testing.