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Rogue

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Rogues are dubious fellows that have decided to earn their living by taking from others. They are viable in combat situations but offer a broad spectrum of helpful abilities and skills to themselves and their allies. More... (Witcher RPG Wiki, english only)

Defining Trait: Practiced Paranoia

Whether they’re an assassin, a thief, a counterfeitter, or a smuggler, rogues all share a practiced paranoia that keeps them out of trouble. Rogues have a sixth sense for traps and other situations that could lead to their premature end.

- Base HP: 10 + d10.
- Base Stamina: 30.
- Base Recovery: 6.
- Vigor: 0.
- Magical Perks: None.
- Weapons & Armor: All simple- and martial weapons, light- and medium armor, and shields.
- Skills: Sleight of Hand, Lockpicking, Streetwise, Forgery, Deceit, Stealth, Intimidate, Small Blades, Athletics, Awareness.
- Starting Gear (You get any 5): Loaded dice, Lantern, Secret pocket, Thieves' tools, Stiletto, Brass knuckles, Throwing knives (5), Chloroform, Bound Journal (Guaranteed).
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